Ropecon 2021: Academic Keynote on RPGs of Japan
Keynote about non-digital role-playing games in and from Japan at Ropecon 2021 Academic Seminar, Helsinki, July 30, 2021.
Research on cultural and social phenomena of Japan.
Keynote about non-digital role-playing games in and from Japan at Ropecon 2021 Academic Seminar, Helsinki, July 30, 2021.
by Björn-Ole Kamm updated Friday July 16th, 2021
Presentation on educational larp in Japan, at Knutepunkt 2017, Oslo, February 24, 2017, 12:15.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Presentation on larp and the power of 100 yen in Japan, at the 2nd EAJS Japan Conference, Kobe, September 24, 2016.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Presentation: Brokers of “Japaneseness:” Bringing table-top J-RPGs to the “West.” Mutual Images Workshop, Kobe, June 12-13, 2015.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Publication: New edited volume on the ‘otaku’ discourse in Japan, including original contributions translated into English for the first time. Historical perspectives and new horizons!
by Björn-Ole Kamm updated Thursday June 18th, 2020
Presentation on the figuration manga and its development since the 1970s during the exhibition Manga-dô — The Way of Manga (Feb. 1, 2014) in Munich.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Presentation on project-oriented teaching at the first Teaching Japanese Popular Culture Conference at National University of Singapore, 2012/11/11-12.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Presentation at the 5th Next-Generation Global Workshop at Kyoto University, 2012/11/6-7.
A presentation on ethical questions pertaining cyber-ethnography and the study of Japanese subcultures.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Presentation at the workshop “Glocal Polemics of ‘Boys Love’ [BL]: Production, Circulation, Censorship” at Oita University, 2011/01/22-23.
A presentation of my research on the use of boys’ love (BL) manga. Based on an interactionist perspective that builds on theories of media gratification, entertainment and emotions, my research focuses on the “how” of the usage and understands media preferences (including BL) as arising from historical, biographical and situational contexts.
by Björn-Ole Kamm updated Thursday June 18th, 2020
Publication: An empirical study on the phenomenon including interviews in Japan and Germany. The research method was based on the uses & gratifications approach (symbolic interactionism).
by Björn-Ole Kamm updated Thursday June 18th, 2020
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